using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("CheatRequest")]
	public class CheatRequest : MonoClass
	{
		public static string LOCATE_FAILURE_ERR_MSG => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "CheatRequest", "LOCATE_FAILURE_ERR_MSG");

		public static string CONNECT_FAILURE_ERR_MSG => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "CheatRequest", "CONNECT_FAILURE_ERR_MSG");

		public bool IsSuccessful => method_2<bool>("IsSuccessful");

		public CheatRequest(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CheatRequest(IntPtr address)
			: this(address, "CheatRequest")
		{
		}

		public static void LogError(string message)
		{
			MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "CheatRequest", "LogError", new Class276.Enum20[1] { Class276.Enum20.String }, message);
		}
	}
}
